Wardrobe and collections

Store garments and mount armors, earn collection bonuses, buy hair and faces, dye mounts and unlock spirit pets.

What the Wardrobe holds

The Wardrobe keeps all your look items in one place.

CategoryCount
Garments606 (369 sets)
Mount armors317 (243 sets)
Weapon coats137
Titles233
Wings67
Halos49
Hairstyles121
Faces474
Portrait frames34

Collecting garments and mount armors unlocks collection bonuses that add stats. Collections add parasols, flutes, strings, stellar props and spirit pets, with poses and group bonuses.

Storing and wearing items

ActionHow it works
DepositPut a garment, mount armor or weapon coat from your bag into the Wardrobe. Taking one off also stores it.
WearWear an item straight from the Wardrobe. Sex, class and level must match; mount armors also need a high enough steed.
RetrieveMove an item back to your bag (1 free slot needed)
Timed itemsTheir time starts when first stored or worn. Expired items can't be worn.
RenewA timed garment or mount armor: 100 CPs for 7 days or 300 CPs for 30 days. Needs your second password.
ComposeCombine two copies of the same item. A permanent copy makes a timed one permanent; a timed copy adds its time.
InspectYou can look at other players' wardrobes; the owner is told.

Weapon coats give no collection bonus and can't be renewed or composed. Only Dream Fate (Classic) can be made permanent for 1,000 CPs.

Examples: White Phoenix (garment), Purple Tiger (mount armor), Shattered Rainbow (weapon coat).

Where to buy

NPCWhereSells
GarmentShopKeeperMarket (200,179)43 garments, 599 CPs each
GreatMerchantMarket (212,179)39 garments, 599 / 675 / 1,200 CPs
HorseRaceManagerTwin City (288,146)8 mount armors, for riding points

Collection bonuses

The count is different sets: items of the same design count once, and a worn item counts too. Each level adds its bonus on top of the earlier ones.

Sets collectedGarment bonusMount armor bonus
5Heaven Blessing time +5%EXP while blessed +5%
15Champion Points daily cap +50Champion Points daily cap +100
30Magic attack +300, magic defense +100Magic attack +500, magic defense +200
50Final attack +100, final defense +100Final attack +150, final defense +150
80Champion Points daily cap +100Champion Points daily cap +150
100Magic attack +300, magic defense +100Magic attack +500, magic defense +200
130Final attack +200, final defense +200Final attack +300, final defense +300
Total at 130Blessing +5%, cap +150, magic attack +600, magic defense +200, final attack +300, final defense +300EXP +5%, cap +250, magic attack +1,000, magic defense +400, final attack +450, final defense +450

Final attack and defense is damage added to your hits or removed from hits you take. Sets also count toward Prestige.

Titles and wings

You wear one title, one wing and one halo at a time. Titles come from events and achievements, and some unlock by themselves:

Title or wingHow to get it
Fashionist5 garment sets of 4★ or more
SwiftChaser5 mount armor sets of 4★ or more
Starlight Wings1 garment of 5★
Moonlight Wings1 mount armor of 5★
MonkeyRiderAny monkey mount armor
SaintRiderAll monkey mounts, permanent
Trainee to LegendaryPrestige 200,000 to 700,000

Hair, faces and portrait frames

Buy them in the Wardrobe. Every purchase needs your second password. Silver prices are paid in CPs at 1 CP per 10,000 silver, rounded up.

CategoryPrices
HairstylesMost cost 1 CP; 13 need VIP 4 (for example LoveCode and SwordScent); 9 cost 999 CPs
FacesMost cost 1 CP; a few cost 1,000, 10,000 or 50,000 CPs
Portrait frames2,700 CPs or 27,000 CPs; Default is free. Other players can see your frame.
Hair coloursUp to 6 colours on 46 hairstyles, mostly 1 CP each; permanent hairstyles only

The Barber in Twin City (284,276) also offers hairstyles (10,000 silver for new styles, 500 silver for classic ones) and a VIP 4 menu. Changing your face needs VIP 4 or higher.

Dyeing mount armors

Only 11 permanent mount armors can be dyed. Garments can't be recoloured.

  • A roll gives a random colour for 7 days. Every few rolls, one comes from a rare palette.
  • Fix makes the rolled colour permanent.
  • Pills are used first, then CPs. Paying CPs needs your second password.
Mount armorRollFix
Silver Beast Pegasus1 Colorful Pill or 5 CPs5 Color Fixing Pill or 499 CPs
Love Horse Victor Alpaca Winged Unicorn (Bell)2 pills or 10 CPs15 fixing pills or 1,499 CPs
Money Horse3 pills or 15 CPs20 fixing pills or 1,999 CPs
Savage Beast Winged Unicorn (Galaxy)3 pills or 15 CPs25 fixing pills or 2,499 CPs
Champion Flywheel (Streak)99 Golden Ball Coin or 540 CPs100 Trophy Crystal or 12,000 CPs
Tide Sovereign (Drake)540 Stellar Pivot or 999 CPs100 Glow Jade or 36,000 CPs
Heaven Dragon (Unique)10 Dragon Scale Jade or 99 CPs100 Dragon Soul Pearl or 19,999 CPs

Moving a dyed mount armor back to your bag drops a temporary colour.

Collections and spirit pets

There are 19 collectibles in 6 groups. Each needs 100 scraps: its own scraps, with universal scraps covering any shortfall.

GroupCollectiblesUniversal scrap
ParasolsPistil Aroma Lotus Dew Begonia Frost Snowsweet Melody Peach BloomUniversal Parasol Scrap
FlutesEthereal Luster Fancy Carrier Droplet GlowUniversal Flute Scrap
StringsMoonlight Whispers Celestial Melody Fox DreamUniversal String Scrap
Spirit petsPanda Ponpon Dragon Ruyi Doggy Pudding Merry Meow Wukong PapetUniversal Pet Scrap
StellarStellar CanopyUniversal Stellar Fragment
RevelationMorning StarUniversal Revelation Scrap
  • Pistil Aroma must be unlocked before the other parasols.
  • Using a collectible item unlocks it (permanent) or adds time (timed).

The FragmentWheel

The FragmentWheel in Twin City (306,304) gives universal scraps. It has 14 spins that never repeat, then resets. Each Universal Scrap Box lets you choose one universal scrap: Parasol, Flute, String, Pet or Stellar.

Spin1234567891011121314
CPs2003004005006008001,0001,2001,5002,0002,2002,5002,8003,000

Across the 14 spins you win 1, 2, 3, 3, 5, 5, 5, 8, 8, 10, 10, 10, 15 and 15 boxes, in random order. Other scrap sources: details coming soon.

Poses and pets

  • You hold one prop (parasol, flute, string or stellar) at a time, but not while riding, flying or transformed.
  • Paired poses need a nearby, living partner of the opposite sex, outside PK, guild, arena and race maps. If they decline, you can't invite them again for 10 minutes.
  • Spirit pets follow you, one at a time, and other players can see them.
Pet skillPets owned for Lv 1 / 2 / 3 / 4Effect
Kung Fu Panda1 / 2 / 3 / 42% chance for 4 s: physical attack +200/230/260/290, magic attack +150/173/195/218
Dragon Flight2 / 3 / 4 / 550 / 57.5 / 65 / 72.5% chance to hit airborne targets
Jelly Treat3 / 4 / 5 / 61% chance to absorb 50 / 58 / 65 / 73% of damage

Group bonuses grow with the number of unlocked items in a group. For example: Parasols 1 = Parry +1%, 4 = attack +500 and defense +300; Flutes and Strings 2 = final defense +200, magic defense +200, attack +200 and defense +200; Pets 4 = Parry +1%.

Gift Center

You can gift some wardrobe items to friends:

  • Faces worth 1,000 CPs or more (today: Dust-free, Unsulliedness and Snow Nomad).
  • Collectibles, quietly for free or with a server-wide announcement for 810 CPs. The collectible must be unlocked, permanent, unbound and not in use, and the receiver must be online.

Garments and mount armors can't be gifted. The receiver must be your friend and have you on their friend list. Unclaimed gifts go back to the giver after 30 days.

Tips

  • Collect different designs. Duplicates add time or make an item permanent, but don't raise your set count.
  • The first 5 sets of each kind give cheap wins: +5% EXP while blessed (mount armors) and +5% blessing time (garments).
  • Set a second password before shopping for hair, faces or dyes; every purchase asks for it.
  • Spend FragmentWheel boxes on Pet scraps first. Each pet counts toward pet skills and group bonuses.