Currencies
| Currency | Notes |
|---|---|
| Silver | New characters start with 100. You can carry up to 99,999,999,999,999. |
| CPs | From top-ups and rewards. Can be traded between players in the trade window. See CP cards and VIP. |
| Bound CPs | Spent first when a cost accepts both, for example a late sign-in or buying a skill level. Accepted for nobility donations. |
Some purchases take normal CPs only, such as the Epic Market and Attribute Reassign.
The Market and booths
The Market is reached from the Conductress in Twin City (307,340) for 100 silver, or on foot through the Twin City exit.
- You can only open a booth on a market map, next to a shop flag. The flag must be 2 cells to your left, and the booth goes on an empty cell next to you.
- A booth holds up to 20 items.
- Price items in silver, CPs or both. The price can't be lower than 1/5 of the item's value.
- Only tradeable items can go in a booth (see below).
The EpicMerchant, Twin City (297,304), sells one
Epic Fragment per character per day for 10,000 CPs + 100,000,000 silver. See Legendary gear.
Warehouses and sashes
- Warehousemen stand in Twin City (281,251), the Market (182,180) and other cities. Each warehouse holds 60 slots.
- VIP players can open warehouses from anywhere; see CP cards and VIP.
- Sashes add extra storage:
Sash (S) 3 slots,
Sash (M) 6 slots,
Sash (L) 12 slots. A sash with items inside can't be traded or sold.
Trading rules
- Both players must be alive and next to each other, on a map that allows trade. Some statuses, such as frozen or stunned, block trading.
- Uneven trade warning: unless you are registered trade partners, a trade where one side is worth 1,380+ (in CP value) and at least 5 times the other side is flagged, and both players must confirm again.
- Bound items can only be traded with a registered trade partner.
| Item | Trade | Booth |
|---|---|---|
| Bound items | Trade partners only | No |
| Guild-marked items | No | No |
| Plundered items | No | No |
| A sash with items inside | No | No |
| Items marked "can't be sold" | Only on accounts with trading enabled | No |
Stacking
| Item | Per slot |
|---|---|
Meteor | 999 |
7 Star Ointment | 999 |
Serenity Pill | 999 |
EXP Ball (Event) | 999 |
Pearl Ointment | 5 |
Meteor Scroll, Dragon Ball | Don't stack |
Tips
- Most First Credit rewards are bound and can't be traded or sold in a booth. The tier-2
Secret EXP Pill can. - Register a trade partner before swapping bound items with a friend.
- Meteors stack to 999, so keep them in one slot.

Meteor
7 Star Ointment
Serenity Pill
EXP Ball (Event)
Pearl Ointment
Meteor Scroll
Dragon Ball